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3-Gun Nation Pro Series

RULES • SCHEDULE • SERIES POINTS QUALIFICATION • TARGETRY • OVERVIEW

3-Gun Nation Pro Series – 2012 MEMBERSHIP COST: $1300

3GN Pro Match #1: $250 Fee
1st Place: $5,000
2nd Place: $3,000 
3rd Place: $2,000 
4th Place - FInal Place: 100% Cash Payback of paid entry fees

3GN Pro Match #2: $250
1st Place: $5,000
2nd Place: $3,000
3rd Place: $2,000
4th Place - Final Place: 100% Cash Payback of paid entry fees

3GN Pro Match #3: $250 Fee
1st Place: $5,000 
2nd Place: $3,000 
3rd Place: $2,000 
4th Place - FInal Place: 100% Cash Payback of paid entry fees

3GN Pro Match #4: $250 Fee
1st Place: $5,000
2nd Place: $3,000
3rd Place: $2,000

4th Place - Final Place: 100% Cash Payback of paid entry fees

Top 30 advance to Las Vegas. 2012-2013 3GN Season Finale "Rumble on the Range." Top 30 (seeded) compete in head-to-head shoot-off. Top 2 points leaders get 1st round bye. 

3-GUN NATION PRO SERIES
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SECTION 1 – RULES:
3GN reserves the right to change or modify rules if necessary. The following rules apply to 3GN Events #1 and #3 for 2012. In 2013, the rules below will apply to each 3GN Pro Series match.  

3-GUN NATION PRO SERIES RULES March 2013
3GN reserves the right to change or modify rules if necessary.
Table of Contents
  1.0 SAFETY RULES                                                                                                        
  2.0 DISQUALIFICATIONS                                                                                          
  3.0 PENALTIES INDEX         
  4.0 AMMUNITION
  5.0 FIREARMS
  6.0 FIREARM SPECIFICATIONS    
  7.0 HOLSTERS
  8.0 TARGETS
  9.0 SCORING
10.0 APPEALS   
11.0 RE-SHOOTS
12.0 RANGE COMMANDS and PROCEDURES   
13.0 CONDUCT                                                                                                            
                                                                                                                                                                                         

1.0 SAFETY RULES
1.1 It is the competitors responsibility to read and understand the rules set forth by 3-Gun Nation and agree to be subject to these rules while participating in an event.
1.2 All 3GN Produced Events will be run on COLD RANGES.
1.2.1 COLD RANGE (definition): Competitors' firearms must remain unloaded at the event site except under the direct supervision of an event official.
1.3 Designated Safe Areas
1.3.1 The Safe Areas will be clearly marked with signs.
1.3.2 Unloaded firearms may be handled and/or displayed in Safe Areas only.
1.3.3 Ammunition and loaded firearms must not be handled in any Safe Area. This includes loaded magazines and live or dummy rounds. However, boxes of ammo may be handled as long as they remain closed. (rule 2.13)
1.4 Transporting Rifle, Shotgun and Pistol (carry from vehicle or between stages)
1.4.1 Rifles & shotguns must be cased or if hand carried or slung, the muzzle must be pointed up. Carts where the muzzles are pointed downward are approved.
Pistols carried between stages must be cased or remain in the holster. (rule 6.1.7)
1.4.2 Rifles & shotguns must be transported with actions open, detachable magazines removed / tubes unloaded, with an inserted chamber safety flag. Actions can only be "closed" on an inserted chamber safety flag.
1.4.3 A course of fire will never require or allow a competitor to touch or hold ammunition or a firearm loading device after the "Standby" command and before the "Start Signal" (except for unavoidable contact with the arms)
1.5 Grounding Firearms
1.5.1 During the course of fire, a competitor may be required to ground or abandon a firearm in order to transition to another. Designated containers designed to safely accommodate grounded firearms shall be specified in the written stage briefing. There are two acceptable safe methods to ground a firearm.
1.5.1.1 Safety Condition One "Loaded with Safety Engaged"
1.5.1.1.1 Pistols with a manual safety must have them engaged to satisfy the loaded on safe regardless of passive safeties.                                                                                              
1.5.1.1.2 Pistols without a manual safety must have passive safeties in operational condition, this will satisfy the safety engaged requirement. Passive safety is a safety that engages automatically and disables the firearm from discharging while the firearm is not being handled. "Safe Action" striker safeties or passive trigger safeties fall under this ruling. "Operational" means: The safety operates correctly as intended. It must not be altered or disabled in a way that while not being handled, the safety features can no longer prevent the firearm from discharging.
1.5.1.1.3 If the pistol has no manual safety and the only manual lever is a de-cocking mechanism, it must be engaged and the hammer must be de-cocked to satisfy the safety engaged condition.
1.5.1.2 Safety Condition Two "Empty Chamber"
1.5.1.2.1 Empty chamber with no live rounds in feed tube or magazine removed.
1.5.1.2.2 Empty chamber, slide/bolt locked open with loaded feed tube or magazine.
1.5.1.2.3 Empty chamber, slide/bolt forward with loaded feed tube or magazine. Exception: Spent round in the chamber constitutes an empty chamber.
1.5.2 Re-holstering a loaded pistol. A course of fire will never require a competitor to re-holster a pistol after the start signal. However, a competitor may re-holster provided this is accomplished safely as per (rules 1.5.1.1 or 1.5.1.2)

2.0 DISQUALIFICATIONS
A Disqualification (DQ) will result in complete disqualification from the event and the competitor will not be allowed to continue. The competitor will not be eligible for prizes.
2.1 Safety violations will not be subject to arbitration.
2.2 Disqualification for Negligent Discharge: A competitor who causes a negligent discharge must be stopped by a Range Officer as soon as possible.
Negligent Discharge is defined as follows:
2.2.1 A shot which travels over a backstop, a berm or in any other direction deemed by the event organizers as being unsafe. However, a competitor who legitimately fires a shot at a target, which hits and then travels in an unsafe direction, will not be disqualified.
2.2.2 A shot which strikes the ground less than 10 feet from the competitor, except when shooting at a target closer than 10 feet to the competitor. The shooter will be stopped. The position the shooter was in will be marked as well as the impact point. Until a ruling is made no one shall walk the stage or the area where the violation occurred.
2.2.2.1 Exception: A bullet or shot which strikes the ground within 10 feet of the competitor due to a "squib" shall not be subject to 2.2.
2.2.2.2 If the Range Officer determines that the bullet or shot would have struck the ground within 10 feet of the competitor had it not been deflected or stopped by a prop, the provisions of rule 2.2.2 shall apply.
2.2.3 A shot which occurs while loading, reloading or unloading any firearm after the "Make Ready" command and before the "Range is Clear" command.
2.2.4 A shot which occurs during remedial action in the case of a malfunction.
2.2.5 A shot which occurs while transferring a firearm between hands.
2.2.6 A shot which occurs during movement, except while actually shooting at targets.  
2.2.6.1 Exception: A detonation which occurs while unloading a firearm is not considered a shot or discharge and is not subject to DQ. However, Rule 5.1 may apply.
Definition of a Detonation: Ignition of the primer of a round, other than by the action of a firing pin, where the bullet or shot does not pass completely through the barrel.(e.g. when a slide is being manually retracted or when a round is dropped).
2.3 A competitor shall be disqualified for dropping or losing control of a firearm, whether loaded or unloaded, at anytime after the "Make Ready" command and before the "Range is Clear" command. This includes any firearm, loaded or unloaded, that falls after being grounded during the course of fire.
2.3.1 Exception: Dropping an unloaded firearm before the "Make Ready" command or after the "Range is Clear" command will not result in disqualification, provided the firearm is retrieved only by an Event Official.
2.4 A competitor shall be disqualified for grounding a firearm anywhere other than in a designated container, if the chamber is loaded and the safety is not engaged.
2.5 A competitor shall be disqualified for allowing the muzzle of a firearm to break the 180 degree Safety Plane (except while holstered, drawing or re-holstering.)
2.6  Often a stage may span two bays, during the course of fire, a competitor is allowed to transition between the two bays with a holstered pistol or drawn pistol, loaded shotgun or rifle, unless it is specifically forbidden in the written stage briefing. Violation will result in a DQ.                                                                                                                              
2.7 A competitor shall be disqualified for unsportsmanlike conduct, which includes, but is not limited to cheating.
2.7.1 Intentionally altering targets prior to the target being scored to gain advantage or to avoid penalties.
2.7.2 Altering or falsifying score sheets.
2.7.3 Altering the configuration of firearms to gain advantage (rules 5.3,5.4)
2.7.4 Altering the course of fire. i.e., moving props of targets.
2.8 Pistol Magazine failing the OAL inspection, after the competitor has completed one or more stages, results in a DQ.  (rules 6.1.4, 6.1.5) 
2.9 Pistol and rifle cartridges must fire a single projectile only. Violations will be deemed cheating and subject to DQ.
2.10 Use of steel shot is a Safety Violation and will result in a DQ. (rule 4.4)
2.11 Engaging a steel target with rifle, closer than 50 yards is subject to DQ. (rule 8.3)
2.12 Any competitor found with a magazine inserted in their pistol or rifle or rounds loaded in the shotgun, while not under the direct supervision of a range official, shall be escorted to a safe area to check the loaded condition. If the magazine, tube or chamber is found to be loaded, the competitor will be subject to DQ. Shotgun pre-loading at the beginning of a stage is exempt.
2.13 Handling loaded magazines, live or dummy rounds or a loaded firearm in a Safe Area will result in a DQ. boxes of ammo may be handled as long as they remain closed.
2.14 A competitor who intentionally loses or displaces eye or ear protection during a course of fire will be disallowed the provisions of (rule 11.3) and will be subject to DQ.
2.15 Threatening or assaulting other competitors or staff personnel will result in a DQ.
2.16 Disruptive behavior in an attempt to disturb or distract other competitors while they are shooting will result in a DQ.
2.17 Competitors must not consume or be under the influence of alcohol or non-prescription drugs at the event site. Violators will be directed to stop shooting, issued a DQ and must leave the range. However, a competitor found to be impaired and deemed unsafe as a result of legitimate prescription drugs shall only be directed to stop shooting, no DQ.
2.18 Disqualifications will be issued only by the Director of Competition.

3.0 PENALTIES INDEX
3.1 Additional 5 Seconds: Foot faults, a competitor who fires shots while any part of their body is touching the ground or while stepping on an object beyond a Shooting Box or a Fault Line, or who gains support or stability through contact with an object which is wholly beyond and not attached to a Shooting Box or Fault Line, will receive one procedural penalty for each occurrence. However, if the competitor has gained a significant advantage on any target(s) while faulting, may instead be assessed one procedural penalty for each shot fired at the subject target(s) while faulting.
3.2 Additional 5 Seconds, may be assessed for failing to follow stage procedures.                          
3.3 Additional 5 Seconds: Firearm grounded anywhere other than in a designated dump container.
3.3.1 Pistols must be dumped into the small containers only.
3.3.2 Rifles and Shotguns must be dumped in into the large containers only.
3.4 Additional 10 Seconds Before the Start Signal, no more than 9 rounds total loaded in the shotgun.
3.5 Additional 10 Seconds During a course of fire, the competitor's movement will be restricted or controlled through the use of Physical Barriers, Fault Lines, Raised Rope Perimeters and Shooting Boxes. A competitor is not allowed to leave the shooting area in order to gain an advantage by taking a shorter path than the path that is set forth by the defined shooting area, i.e. cutting a corner or using the camera man access ways to leave and or re-enter the shooting area.
3.6 Additional 20 Seconds: For each firearm grounded in a designated container but with the chamber loaded and the safety not engaged. 

4.0 AMMUNITION4.1 Tracer, incendiary, armor piercing, steel jacketed or steel/tungsten core ammunition is specifically not allowed and is prohibited.
4.1.1 Any competitor found in violation of rule 4.1 shall be assessed a $100 fee for each steel target engaged and or damaged. Fines will be made payable the day of the offense.
4.2 Pistol ammunition shall be 9x19mm or larger.
4.3 Rifle ammunition shall be .223 Remington (5.56 NATO) or larger. Pistol and rifle cartridges must fire a single projectile only. Subject to DQ (rule 2.9)
4.4 Shotgun ammunition shall be 20 gauge or larger. #6 Lead Shot or smaller. Steel shot is specifically not allowed. Use of steel shot is a safety violation and the competitor is subject to DQ. (rule 2.1)

5.0 FIREARMS
5.1 All firearms used by competitors must be serviceable and safe. Range Officers may demand examination of a competitor's firearm or related equipment at any time to check that they are functioning safely. If any such item is declared unserviceable or unsafe by a Range Officer, it must be withdrawn from the event until the item is repaired or replaced to the satisfaction of the Director of Competition.
5.2 If a competitor’s firearm becomes unserviceable during competition, the competitor may replace their firearm with another of the same model, caliber and sighting system approved by the Director of Competition or his designee.
5.3 For purposes of this ruling, a "firearm" consists of a specific caliber, receiver, barrel, stock and sighting system combination.
5.4 The same firearm system for each gun, per Rule 5.3, shall be used during the entire event.  (forbidden changes include, but are not limited to: change of caliber, barrel length, shotgun magazine tube length, sighting systems or stock style.)
5.5  Shotgun Choke changes are allowed.

6.0 FIREARM SPECIFICATIONS.Competitors will compete only with semi-automatic Pistols and Scoped Rifles, semi-automatic or pump action Shotguns as described in rules 6.1, 6.2, 6.3.
6.1 Pistol
6.1.1 Pistol must be a semi-automatic pistol of a factory configuration.
6.1.2 Internal modifications are allowed providing they do not alter the original factory configuration or functionality.
6.1.3 Pistols with custom or factory installed electronic sights, optical sights, extended sights, compensators or barrel porting are NOT allowed.
6.1.4 Pistol magazines shall not exceed 171.25mm OAL (overall length) for single stack and shall not exceed 141.25mm OAL for staggered magazines.
6.1.5 Competitor magazines are subject to inspection at any time for OAL violations. An Official 3GN magazine gauge is available for competitors at each stage. Magazines must fit inside the gauge.  DQ will be issued for any Pistol Magazine failing the OAL inspection. (rule 2.8)
6.1.6 Pistols carried between stages must be cased or remain in the holster.
6.1.7 Pistols must be carried with the magazine removed, "Hammer/Striker Down."
6.1.8 The "Stage Ready Condition" for pistols shall always be magazine loaded and inserted, hammer/striker down on an empty chamber.

6.2 Rifle
6.2.1 Rifles must be of a factory configuration (rules 5.3, 5.4 & 5.5)
6.2.2 Internal modifications are allowed providing the modifications do not alter the original factory configuration of the rifle.
6.2.3 Scoped rifles may be equipped with no more than one optical sight.
6.2.3.1 A magnifier may be used with an optical sight without violating the "one optic" rule, provided:
a) The magnifier does not contain an aiming reticle.
b) The magnifier cannot be used as an aiming device by itself.
c) The magnifier is mounted in the same location on the rifle for the entire event.
d) The competitor may start and use the magnifier in either the magnified or unmagnified mode without further restriction.
6.2.4 Rifle supporting devices (i.e. bipods, etc.) are not allowed.
6.2.5 Compensators are allowed for rifles provided the compensator is not larger than 1 inch in diameter and 3 inches long, measured from the barrel muzzle to the end of the compensator.                                                                                              6.2.6 The "Stage Ready Condition" for rifle shall always be magazine and chamber loaded with safety engaged.

6.3 Shotgun
6.3.1 Shotguns must be of a factory configuration (rule 5.3)
6.3.1.Conventional tubular magazine fed shotguns only, are allowed.
6.3.1.1 Feed tube extensions are allowed. however: Before the Start Signal, no more than 9 rounds total loaded in the shotgun. (rule 3.4)
6.3.1.2 Feed tube length must remain the same length for the duration of the event.
6.3.2 Barrel length may not be changed for the duration of the event.
6.3.3 Internal modifications are allowed providing the modifications do not alter the original factory configuration of the shotgun.
6.3.4 Electronic or optical sights are not allowed on shotguns.
6.3.5 No supporting devices (i.e. bipods, etc.)
6.3.6 No compensators or porting on barrels.
6.3.7 No speed loaders.
6.3.8 The "Stage Ready Condition" for shotgun shall always be loading tube and chamber loaded with safety engaged.

7.0 HOLSTERS
7.1 Holsters must be a practical strong side carry style and must be able to safely retain the pistol during vigorous movement.
7.2 The holster material must completely cover the trigger on all pistols.
7.3 The belt upon which the holster is attached must be secured at waist level.
7.4 Tactical thigh holsters are permitted and must be secured at waist level.
7.5 Due to safety concerns shoulder holsters, inside waist band, concealed types and cross draw holsters are specifically not allowed.

8.0 TARGETS8.1 Pistol: 3GN reactive paper targets, 6" and 10" ROUND KD plates, 4"x10" RECTANGLE and 10"x10" SQUARE KD plates.
8.2 Shotgun: Clay pigeon/Frangible targets, 4"x10" RECTANGLE KD plates 10"x10" SQUARE KD plates.
8.3 Rifle: 3GN reactive paper targets, 6" and 10"ROUND KD plates only.

9.0 SCORING
9.1 Scoring per stage will be straight time plus penalties.
9.1.1 Maximum time for any stage, including target penalties is 250 seconds.
9.1.2 Total time accumulated for all stages will determine event finish order.
9.1.3 Lowest time wins.
9.1.4 Any 3GN reactive paper target designated as a "shoot" target must have either one "Center" hit in the 8" Red circle OR have two hits anywhere inside the 17.25" Black circle to avoid penalty.
9.1.5  Scoring targets with penalties include:
9.1.5 a) One hit in the 17.25" Black circle and NO hit in the 8" Red circle = 2.5 second penalty for the Miss on Target (MOT)
9.1.5 b) Target Not Engaged (TNE)= 2.5 second penalty for not making the minimum one center hit, plus 2.5 seconds for the TNE Procedural, for a total penalty of 5 seconds per target.
9.1.5 c) Only holes made by bullets will count for score. Evidence of the actual bullet must be present on the target, i.e. crown or grease ring mark on the hole. Holes made by shrapnel, fragments or flying debris will not count for score.
9.1.6 Knock down (KD) style plates must fall to score.
9.1.6 a) Any KD plate engaged with SHOT must FALL to score.
9.1.6 b) If a KD plate is struck by a Rifle or Pistol bullet and the bullet turns or spins the plate, but does not fall, the competitor will get score/credit for the KD plate in question.
9.1.7 Failure to knock down a KD plate will result in a 2.5 second penalty.
9.1.8 Failure to engage a KD plate will result in a Target Not Engaged.  2.5 seconds for the TNE Procedural and a 2.5 second penalty for a miss, for a total penalty of 5 seconds per target.
9.1.9 Metal scoring targets will be painted before each competitor.
9.1.10 Frangible targets (Clay birds) must break to score, one BB hole is a break.
9.1.11 Engaging but not breaking a frangible target (miss) 2.5 seconds, per target.
9.1.12 Failure to engage a frangible target will result in a Target Not Engaged. 2.5 seconds for the TNE Procedural and a 2.5 second penalty for the miss, for a total penalty of 5 seconds per target.
9.1.13 All props, walls, barriers, vision screens and other obstacles are deemed to be impenetrable "hard cover". 
9.1.14 Walls can be shot under and over only when permitted by the written stage briefing.

9.1.15 Score Verification and Challenge
9.1.15  a) A competitor may assign a delegate to verify scoring. After the Range Officer has declared “Range is Clear”, the competitor or their delegate will be allowed to accompany the official responsible for scoring to verify the scoring.
9.1.15 b) The Range Official responsible for a course of fire may stipulate that the scoring process will begin while the competitor is actually completing the course of fire. In such cases, the competitor’s delegate must be entitled to accompany the official responsible for scoring in order to verify the scoring. Competitors must be advised of this procedure during the squad briefing.
9.1.15 c) A competitor (or his delegate) who fails to verify a target during the scoring process loses all right of appeal in respect of scoring that target.
9.1.15 d) Any challenge to a score or penalty must be appealed to the Range Officer by the competitor (or his delegate) prior to the subject target being painted, patched or reset, failing which such challenges will not be accepted.
9.1.15 e) In the event that the Range Officer upholds the original score or penalty and the competitor is dissatisfied, they may appeal to the Director of Competition for a ruling.
9.1.15 f) The Director of Competition's ruling will be final. No further appeals are allowed with respect to the scoring decision.

10.0 APPEALS10.1 Decisions are initially made by the stage’s Chief Range Officer.
10.2 If the complainant disagrees with the CRO’s decision, the Director of Competition will be called to make the final ruling in the matter.  Safety violations will not be subject to arbitration. (rule 2.1.1)

11.0 RE-SHOOTS 
11.1 Re-shoots will be issued by a Chief Range Officer or the Director of Competition.  The competitor will be given the choice to re-shoot immediately or have their position moved to the bottom of the shooting order and will be the last to complete the course of fire for that squad.
11.2 If a stage has not been completely reset prior to the issuance of the start signal or if a target falls on it’s own after the start signal, the range officer shall stop the competitor as soon as possible. The competitor will then be required to re-shoot the course of fire once it has been reset.
11.3 A competitor, during the course of fire, that inadvertently looses their eye or ear protection, may stop themselves and immediately notify the range officer why they have stopped. The competitor will then be required to re-shoot the course of fire once it has been reset.
A competitor who intentionally loses or displaces eye and/or ear protection during a course of fire will be disallowed the provisions of rule 11.3 and will be subject to match disqualification. (rule 2.12)
11.4 Un-restored Targets: If, following completion of a course of fire by a previous competitor, one or more targets have not been properly patched or taped or reset or if previously applied pasters have fallen off the target for the competitor being scored, the Range Officer must judge whether or not an accurate score can be determined. If there are extra scoring hits, or if it is not obvious which hits were made by the competitor being scored, the affected competitor must be ordered to re-shoot the course of fire.

12.0 RANGE COMMANDS AND PROCEDURES12.1 Make Ready - The course of fire begins with the Make Ready command and ends after the "Range is Clear" command.
12.2 Where more than one firearm will be used during a course of fire, the Range   Officer will direct and supervise the competitor through the process of preparing all firearms. The Range Officer will give the "Make Ready" command, signifying the start of the Course of Fire, and will then direct and supervise the competitor through the process of preparing and positioning any "staged" firearms. The Range Officer will then accompany the competitor to the start position and direct the competitor to prepare the firearm to be initially used on the stage, prior to assuming the ready position. The initial "Make Ready" command defines the start of the "Course of Fire" regardless of how many firearms are subsequently prepared, loaded and/or staged following that command.
12.3 Are You Ready - Standby: After the competitor has loaded and staged all firearms to be used in the course of fire, the range officer will accompany him to the start position. The range officer shall then issue the commands "Are You Ready" followed shortly by "Standby". At this point the competitor is cleared to activate the "3GN Self Start Timer Button" which activates the timer that signifies the beginning of the competitors attempt of the course of fire. The lack of any negative response from the competitor after being issued the "Are You Ready" command indicates that they fully understand the requirements of the course of fire and are ready to proceed. If the competitor is not ready, they must state "No or Not Ready". It is suggested that when the competitor is ready they should assume the required start position to indicate their readiness to the Range Officer.
12.4 Stop - Any Range Officer assigned to a stage may issue this command at any time during the course of fire. The competitor must immediately cease firing, stop moving and wait for further instructions from the Range Officer.
12.5 If You Are Finished, Unload And Show Clear - If the competitor has finished shooting, they must lower their firearm and present it for inspection by the Range Officer with the muzzle pointed down range, magazine removed or tube emptied, slide/bolt locked or held open and chamber empty. The range officer will instruct and accompany the competitor to safely unload all firearms used in the course of fire.
Pistols: Release the slide and pull the trigger without touching the hammer or de-cocker then holster the pistol. (apply rule 1.9.1.2.1)
Rifle: Bolt locked back OR chamber safety flag inserted. (apply rule 1.4.2)
Shotgun: Bolt locked back OR chamber safety flag inserted. (apply rule 1.4.2)
Rifles/ Shotguns must be carried Muzzle Up when exiting the stage. (apply rule 1.4.1)
12.6 Range is Clear - This command shall be issued only after all firearms have been cleared by the competitor and range officer. This declaration signifies the end of the course of fire. Once this declaration is made, officials and competitors may move down range to score, paste, reset and paint targets.
12.7 In the event that a Range Officer terminates a course of fire due to a suspicion
that a competitor has an unsafe firearm or unsafe ammunition (e.g. a "squib" load), the Range Officer will take whatever steps he deems necessary to return both the competitor and the range to a safe condition. The Range Officer will then inspect the firearm or ammunition and proceed as follows:
12.7 a) If the Range Officer finds evidence that confirms the suspected problem, the competitor will not be entitled to a re-shoot, but will be ordered to rectify the problem. On the competitor’s score sheet, the time will be recorded up to the last shot fired, and the course of fire will be scored "as shot", including all applicable misses and penalties.
12.7 b) If the Range Officer discovers that the suspected safety problem does not exist, the competitor will be required to re-shoot the stage.

13.0 CONDUCT
13.1 Competitors and spectators are expected to conduct themselves in a courteous, sportsman-like manner at all times.
13.2 Clothing with any offensive or obscene logos, sayings, pictures or drawings must not be worn or displayed while at the event site/range.
13.3 Eye protection is mandatory for all competitors, spectators & range personnel at all times while at the event site.
13.4 Ear protection is mandatory for all participants, spectators & range personnel while on or near a course of fire.

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